Texas hold 'em
(or simply hold
'em or
holdem) is the
most popular of the
community card poker
games. It is the most
popular
poker variant
played in casinos in the
western United States,
and its
no-limit
form is used in the
final event of the
World Series of Poker,
widely recognized as the
world championship of
the game. It is commonly
played in the rest of
the world as well, but
Seven-card stud
and other local games
may be more popular in
some places. Although it
can theoretically be
played by up to 23
players, it is generally
played by between 2 and
10 players. It is one of
the most positional of
all poker variants,
since the order of
betting is fixed.
Rules
The descriptions below
assume that you are
familiar with the
general game play of
poker, and with
poker hands.
They also make no
assumptions about what
Betting structure
is used. In casino play,
it is common to use a
Fixed limit
and two
Blinds,
one for half of the
first-round betting
limit and one for a full
bet. The limit for the
third and fourth betting
rounds is generally
double that of the first
two rounds. It is also
not uncommon for the
fourth bet to be larger
still, and for the big
blind to be less than
the normal first-round
bet, in which case it is
treated the same way a
sub-minimum
Bring-in
is treated in
stud poker.
Antes
may be used instead of
or in addition to
blinds. The game also
plays very well at No
limit, and many
Tournaments
(including the above
mentioned World Series
championship event) are
played that way.
Play begins with each
player being dealt two
cards face down. These
are the only cards each
player will receive
individually, and they
will not be revealed
until showdown, making
Texas hold'em a
Closed
poker game. A first
"pre-flop" betting round
now happens, beginning
with the player to the
left of the big blind
(or the player to the
left of dealer, if no
blinds are used). Now
the dealer deals a
burn card,
followed by three
face-up
Community cards
called the
Flop,
followed by a second
betting round. This and
all subsequent betting
rounds begin with the
player to the dealer's
left. After this round,
a burn card and single
community card called
the
Turn
(or Fourth Street) are
dealt, followed by a
third betting round.
Finally, a burn and a
single community card
called the
River
(or Fifth Street) are
dealt, followed by a
fourth betting round and
Showdown
if necessary.
On
showdown, each player
plays the best five-card
hand he can make from
the seven cards
comprising his two and
the
Board
(the five community
cards). A player may use
both of his own two
downcards, only one, or
none at all to form his
final five-card hand. If
the best five-card hand
he can make is to play
the five community
cards, then he is said
to be playing
the board, and
is entitled to split the
pot with others playing
the board if no one can
play a better hand. It
is common for players to
have closely-valued
hands. In particular,
Kickers
often are needed to
break ties (but one must
be careful not to break
the only-five-cards rule
from
Poker hand),
straights often split
the pot, and multiple
flushes may occur (where
the ranks of the cards
in each flush must be
counted carefully to
determine a winner).
Examples
Here's a sample final
showdown:
|
Board
4♣
K♠
4♥
8♠ 7♠ |
|
Alice
5♦ 6♦ |
Bob
A♣ 4♦ |
Carol
A♠ 9♠ |
Ted
K♥ K♦ |
Alice's best five-card
hand is
8♠
7♠ 6♦ 5♦ 4♥,
making an 8-high
straight. The best hand
Bob can play is
4♣
4♥ 4♦ A♣ K♠,
for three 4s
with A
and K
kickers. Carol can play
A♠ K♠ 9♠ 8♠ 7♠
for an A-high
flush. Finally, Ted can
play
K♠
K♥ K♦ 4♣ 4♥,
for a full house, which
wins.
Here's a sample deal.
The players' individual
hands will not be
revealed until showdown,
to give a better sense
of what happens during
play. Bob, to the
dealer's left, posts a
blind of $1, and Carol
blinds $2. Alice deals
two cards face down to
each player, beginning
with Bob and ending with
herself. Ted must act
first because he is the
first player after the
big blind. He cannot
check, since the $2
blinds plays as a bet,
so he folds. Alice calls
the $2. Bob puts an
additional $1 with his
$1 small blind to call
the $2 total. Carol's
blind is "live" (see
Blind (poker)),
so she has the right to
raise here, but she
checks her option
instead, ending the
first betting round.
Alice now burns a card
and deals the "flop" of
three face-up community
cards,
9♣
K♣ 3♥.
On this round as on all
subsequent, Bob begins
the betting. He checks,
Carol opens for $2, and
Alice raises another $2,
making the total bet now
facing Bob $4. He calls.
Carol calls, putting in
an additional $2. Alice
now burns and deals the
"turn" card face up. It
is the 5♠.
Bob checks, Carol
checks, and Alice
checks, ending the
round. After burning,
Alice deals the final
"river" card of the
9♦,
making the final board
9♣
K♣ 3♥ 5♠ 9♦.
Bob bets $4, Carol
calls, and Alice folds
(Alice's holding was
A♣ 7♣;
she was hoping the river
card would be a club to
make her a flush). Bob
shows his hand of
Q♠
9♥,
so the best five-card
hand he can make is
9♣
9♦ 9♥ K♣ Q♠,
for three 9s,
K and
Q
kickers. Carol shows her
cards of
K♠
J♥,
making her final hand
K♣
K♠ 9♣ 9♦ J♥
for two pair, Ks
and 9s,
with a J
kicker. Bob wins the
pot.
Here's another situation
that illustrates the
importance of breaking
ties with kickers and
card ranks, and use of
the five-card rule.
After the first three
rounds, the board and
players' hands look like
this (though the players
don't actually know the
other players' cards):
|
Board (after
three
rounds)
8♠ Q♣ 8♥ 4♣ |
|
Alice
10♣ 9♣ |
Bob
K♥ Q♠ |
Carol
Q♥ 10♦ |
Ted
J♣ 2♣ |
At
the moment, Bob is in
the lead with a hand of
Q♠
Q♣ 8♠ 8♥ K♥,
making two pair,
Qs and
8s, with a
K
kicker. This just beats
Carol's hand of
Q♥
Q♣ 8♠ 8♥ 10♦
by virtue of his kicker.
Both Alice and Ted are
hoping the final card is
a club, which will make
them both a flush, but
Ted would have the
higher flush and win if
that happens. For
example, if the final
card was the 7♣,
Ted's flush would be
Q-J-7-4-2,
while Alice's would be
Q-10-9-7-4.
Alice could still win,
though, if the final
card were the
J♦,
as that would give her a
Q-high
straight. On this deal,
however, the final card
was the A♠,
which didn't help either
of them. Bob and Carol
still each have two
pair, but notice what
happened: both of them
are now entitled to play
the final A
as their fifth card,
making their hands both
two pair, Qs
and 8s,
with an A
kicker. Bob's K
no longer plays, because
the A
on the board plays as
the fifth card in both
hands, and they can't
play six cards. They
therefore split the pot.
Basic Strategy
Poker strategy is highly
complex --- an aspiring
player would be wise to
buy a book on poker
strategy before playing
in a casino.
Nevertheless, some of
the basic factors that
influence good play can
easily be explained. One
of the most significant
considerations is the
number of other players
at the table: in a large
game with 9 or 10 other
opponents, you need to
have a strong hand to
win the pot, so you
should fold most hands
before seeing the flop.
In a smaller,
"short-handed" game you
can afford to play more
hands, since you are
facing fewer opponents.
Other important factors:
-
the style of play of
your opponents: how
often they raise,
how inclined they
are to call, and so
on
-
your position in the
hand. The player in
the "dealer"
position is always
the last player to
act in every betting
round. Therefore,
that player has the
most information
about the other
players, and is in
the best position.
The earlier the
position you are in,
the greater your
disadvantage.
Therefore, you
should be inclined
to play more hands
in late position,
and fewer hands in
early position.
-
your "table image":
how other players at
the table perceive
your play alters the
way they play. If
they think are you a
"tight" player who
only plays premium
hands, they will be
less inclined to
call your raises; if
they think you are
an aggressive player
who frequently
raises with mediocre
hands, they will be
more inclined to
call. Good poker
players are able to
vary their style in
play to take
advantage of the
present situation
and to make their
play less
predictable.
Pre-flop
-
High Pocket Pairs:
Pairs from Aces to
Tens are always a
good starting hand,
you have the chance
to improve on them,
and even if the
board doesn't help,
you can still win
with the highest
pair.
-
Middle Pocket Pairs:
Without improvement,
a middle or small
pocket pair is a
weak hand in a full
game. The usual
strategy is to try
to see the flop
cheaply with a hand
like this --- if you
"flop a set" (hit a
third card of the
same rank on the
flop), you now have
a very strong hand.
If you miss the
flop, fold. Since
the odds of flopping
a set are about
7.5:1 (or 11%), try
to avoid calling too
many bets pre-flop,
since you will be
folding most of the
time on the flop.
-
High Cards: Two
unsuited high cards
should usually be
played at least to
the flop. The
chances are that if
you flop a pair you
will have the best
pair on the table.
Suited high cards
should be played
more often, as a
high card flush is
now possible.
-
Suited: If your two
cards are suited,
don't overrate them.
Suited connectors,
such as
9♥ 8♥,
are good drawing
hands: they have a
chance to make both
a straight and a
flush.
After the flop
-
Bet or call most of
your drawing hands,
if you have a four
card flush or four
card straight.
-
If you don't have a
drawing hand after
the flop, fold.
-
If the flop goes
against your high
pairs, and shows
possible flush or
straight, fold,
especially if there
is heavy betting.
-
When you hit a flush
or straight, be
aware of the
possibilities of
other players having
the same hand but
higher. If there is
heavy betting, it is
probable that
someone else has hit
it as well.
-
If you have 2 pair,
or 3 of a kind, and
after the flop, and
there a two suited
cards in the flop,
bet to knock a
player off a flush
draw, the same is
true for connector
cards (possibly
making a straight)
the goal being to
keep players from
seeing cards that
may help them and
not you.